Listener Review – Real Racing (iPhone)


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by Gareth (Gazimoff)

rr1 After producing one of the first path tracing games on the iPhone in the form of Flight Control, no-one was expecting Firemint’s second outing on the platform to be as advanced as Real Racing. In an attempt to bring the feel of games like Sega Rally and the like to the handheld, the developers have really pushed the boat out on this title.

There’s certainly plenty of content to get stuck into with Real Racing. The guts of the game are in Career mode, where leagues, tracks and new cars are unlocked. A quick race option is also included if you want to try out a single car or track. Time trials are there for practicing circuits and racing against the clock. There are even a few online play options available, either racing head-to-head over wi-fi or taking part in online leagues. This all adds up to a huge mix of racing options, but there’s also plenty of content to try out the different game styles with. 48 different cars have been included, split up into 4 classes ranging from hot hatchbacks to exotic sports cars.

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There are also three different racing divisions to work through, each of them increasing the challenge the AI drivers put up. Racing is spread over 12 different courses, with most being the classic racetrack style rather than street racing – think NASCAR more than Project Gotham. While the tracks themselves are well presented, it’s quickly clear from the lack of rich textures or anti-aliasing that this is an iPhone game. While your opponents on the track also drive reasonably well you’re only going to face five of them at a time, making those moments of battling through a pack of drivers fairly rare as well as brief. There’s no benefit from having the souped up iPhone 3GS either, with performance and looks being almost identical on both variants. That said, the action is smooth, fast and well presented, and apart from minor issues is generally great to look at.

Car handling can be a little tricky at first, especially with the default control settings. Without changing the options, Real Racing employs an auto acceleration and braking mechanism, simplifying the controls to tilting the handset in order to steer. While this is great for getting started, it’s unlikely to win you any races – to do that you’ll need to fiddle with the control mechanisms and auto-braking level to find something that suits you. There are also several varieties of manual control should you prefer it. The absence of some kind of introductory or set-up race explaining these features can cause problems unless you spend time digging through the menus.

Once you get over the initial hurdle, the game is great fun to play.

The career mode is rewarding, with unlockable content coming at regular intervals to keep you interested and all progress being backed up online through Firemint’s Cloudcell service. IPod integration to access stored music is also welcome, with game sounds being played over your favorite tracks. And with a free cut-down version available sponsored by Volkswagen, it’s definitely worth trying out.


The opinions of all reviews on Polygamerous are not necessarily the opinions of Polygamerous or the other Authors/Editors/Podcasters of Polygamerous.

About MikeH

Gamer/Podcaster/Blogger - Mike, who is also known as Fimlys in the WoW community, is the Author of Asleep at the WoW Blog ( http://aatwow.fimlys.com ) and Co-Host on the Twisted Nether Blogcast (http://www.twistednether.net ) and HotsCast a Podcast about Heroes of the Storm. He also produces Polygamerous and does the web maintenance. An avid gamer, he's played since his parents first bought him an Atari 2600.. Back in the stone-age...